BIT Nurse - Networked Gameplay Programming Consultant

Network Optimization

Every multiplayer-game has a max players limit, that limit is due to both CPU performance and Network-Traffic limitations.

For example:

10 MBit/s Upload Speed = 1250 KByte/s

Sync Distance & Selective Sync

View Distance

Attention Distance

Selective Sync

*Not Complete*

Sync Rate

What is it?

Why is it important?

Flexible sync rate depending on need.

Reliable vs Non-Reliable State-Sync

*Not Complete*

Group Sync

AIs in Dictionary, sync with ID and value

*Not Complete*